What was the first...by Editor Shelly Bond

Shelly Bond, editor of such titles as FABLES, iZOMBIE and HELLBLAZER shares her firsts.

What was the first...

Convention you attended as a fan?
Okay, I’ll admit it. I was a professional before I was a true fan. I was invited to ITHACON the year after I graduated college which was a pretty big thrill since I bought my first comic book at Ithaca’s very own Comics for Collectors (shameless promotion!) the year before.
OR
Actually, I was dressed more like an air conditioner than a fan and it wasn’t really a convention but rather a mock version of “Let’s Make a Deal” at Camp Asodi circa 1975. My sister was dressed as a die...it seems my mother wasn’t too skilled with the sewing machine but she seemed to have an abundance of cardboard boxes.

Convention you attended as a pro?
See above.
OR
I’m quite the skilled kickboxer but I wouldn’t say I’m at the pro level...yet.

Job in the comic book Industry?
I was the editorial assistant at Comico The Comic Company. Which meant for three months, I took a 40 minute train ride from Center City Philadelphia, walked two miles to get to the “office” (in rain and snow), answered phones (connecting Matt Wagner to his favorite editor), stuffed envelopes with comps (to young turks like Adam Hughes and Steven T. Seagle), and replied to submissions (from aspiring creators like Mike Allred). I worked directly with Diana Schutz (thanks again for giving me the op, Lady Di!) and also with Bob Schreck for three months (thanks for teaching me how to Xeros!) until they escaped Chapter 11 for brighter pastures in Portland. Upon Diana and Bob’s departure, Comico’s co-owner Phil La Sorda asked me if I wanted to become the entire editorial department. I was 22 with no experience. And there was no way I wasn’t up for the challenge. Two years later with tremendous guidance from art director/department! Rick Taylor, a Peter Gross, Joe Staton and a Willingham later I designed my very own editing manifesto. The rest is history.

Comic book you worked on?
E-Man was the first title I edited at Comico with artwork by the legendary Joe Staton. Funny that you should ask that question today...I just met E-Man writer Nick Cuti for the first time at the San Diego Comic Con last week! Nick and Joe really showed me the ropes back in the day.

Comic book you read?
It was either an issue of Grendel or Love & Rockets. Those were the first two books that blew my mind. I had no idea what comics were in the late 80s — and less of an idea of what they would become.

Graphic novel you read?
The books that moved me (which were called Prestige Format at the time, as opposed to what we consider graphic novels today) were Moonshadow, Blood: A Tale and Electra Assassin. I studied film and video production in college and took a lot of art and grahic design classes. And basically, when it came to these painted volumes, I couldn’t keep my eyes off the artwork. They were just so poetically lush and riveting. I devoured everything by JM DeMatteis, Jon J Muth, Kent Williams and Bill Sienkiewicz from that time period.

Series you collected?
Love & Rockets, HELLBLAZER and Grendel were the first monthlies I followed religiously. Without fail.

Writer you followed?
Matt Wagner was the end all to me before I took the job at Comico. However, once I discovered Bill Willingham’s Elementals upo working at Comico, I couldn’t get rid of the guy. I mean, sure I had to chase him around the country to get scripts out of him, as I was the last editor on the original Comico run of the series. But Bill really blew my mind when it came to superhero comics. I didn’t have much interest in the proverbial “capes and tights” crew as I was way too “art house/french film” cool for geekdom, until I watched Bill single-handedly subvert the genre in the mid-80s. And then I was stuck to him like glue. In case you didn’t notice.

Artist you followed?
Love-loved the Hernandez Bros. and whenever Matt Wagner drew Grendel I would need smelling salts to wake me from my visual storytelling coma.

Piece of original art you bought?
I bought an amazing page of Duncan Fegredo’s artwork from the 3-issue miniseries GIRL from an auction that I spearheaded in 1997. The most beautiful art I was ever given was the cover to YOUNG LIARS #7.

Digital comic you downloaded?
Are you kidding? I’m the original technophobe.

The Secret Inspiration behind the cover of iZombie #19

Superstar artist Mike Allred admired the vintage wallpaper of a bar he was patronizing one night.

Unable to get the wallpaper out of his mind, he hit the drawing board. Mike imagined creepy things coming out of the paper’s repetitive pattern and was inspired to create the cover of iZombie #19. No copy and pasting here, Mike drew every single one of the scrollwork images by hand!

Check out the sketch and final cover below.

Lucky number 13?

I,ZOMBIE #13 begins the storyline "Six Feet Under & Rising." Zombie girl Gwen and her friends solve a mystery just in time to keep an even more mysterious appointment with Amon, the sexy mummy. What could he possibly want to tell Gwen today of all days?

And, this lucky issue number 13 includes the first of a series of backup stories where we meet a group of government agents who will soon be making life very difficult for Gwen and company. Just who are the Dead Presidents?

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iZombie #12 with the art of Gilbert Hernandez

BOING BOING recently reviewed iZombie Volume 1 calling Chris Roberson and Michael Allred's invention a “smart, sassy supernatural thriller comic about a crime-solving zombie gravedigger and her cadre of supernatural pals.”

Well, in issue 12, on sale this Wednesday, Ellie the Ghost Girl is in the spotlight as secrets are revealed in a series of "Ghost Stories." Lovecraftian creatures from beyond space and time, monster-hunting gunslingers of the Old West and something that still haunts Ellie beyond the grave are brought to life by superstar guest artist Gilbert Hernandez.

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Here’s a peek at the first page with pencils by Gilbert Hernandez:

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And colors by Laura Allred:

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A Unified Theory of Monsters by Chris Roberson

I grew up reading old monster comics and watching the classic black-and-white Universal monster movies, and loving all of them. But it always bugged me a little that they seemed to exist in a world in which there were so many different WAYS to become a monster. Bitten by a werewolf under a full moon, or bitten by a vampire, or cobbled together from a bunch of dead bodies… there was a completely different set of rules at work for every monster, a completely different rationale. But why SHOULD a vampire’s bite turn you into a vampire, and why do vampires crave blood? And, perhaps even more germane for the heroine of iZombie, why do zombies crave brains (which they have at least for the last thirty years or so)?

iZombie began with a brief paragraph-long pitch, that centered entirely on the main character and her personal issues. I didn’t have to spend a lot of time worrying about how her world worked, or the rules of zombies. But when Vertigo editor extraordinaire Shelly Bond asked me to flesh that one paragraph out into a full proposal, I knew I was going to have to work out how that world worked, and how the various monsters worked within it.

I was heading off to a convention that weekend, and so spent the whole flight out furiously scribbling down notes in longhand in a spiral-bound notebook. And when I got to the convention, I used every second I wasn’t on panels or doing signings transferring those scribbled notes over to my laptop, and gradually fleshing them out. And when I was done, I had worked out who each of the supporting characters and antagonists in the series would be, at least in general terms (it wasn’t until Mike Allred signed onboard a few weeks later that many of them came into focus). And more importantly, I worked HOW monsters worked in this world.

I won’t go into TOO much detail about the metaphysics of iZombie, since it would spoil some of the later chapters in the first collection, iZombie Vol. 1: Dead To The World, but the basics are these: everyone has more than one soul, and they don’t always depart with the death of the body. The basic notion is lifted from the beliefs of the ancient Egyptians, but filtered here through the bicameral structure of 20th century psychology, with one soul associated with the conscious mind, and the other with the unconscious. And once I’d worked THAT out, I suddenly knew why vampires craved blood, why zombies craved brains, and why some ghosts seemed charming and personable and others were seemingly mindless shrieking phantoms.

I always like to work out the rules of a world before I get too deep into writing about it, because I find it helps me to know what is and isn’t possible. And the nice thing about working out my own personal “unified theory of monsters” is that it suddenly occurred to me that we could make use of many MORE monsters than we had originally intended. Someday, lord willing and the creek don’t rise, I hope to get a giant mutated kaiju monster into the book (don’t tell Mike and Shelly, though, I’m keeping it a secret). I don’t know why or when we’ll use it, but now that I know the rules of the world, I know exactly HOW we’ll be able to pull it off!

--Chris Roberson

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Writer Chris Roberson Explains How iZOMBIE Began

iZombie began with two simple ideas.

The first had to do with zombies themselves. Unlike their other monster brethren, zombies had become a bit limited in scope in recent decades, it seemed to me. We’ve seen vampire stories set in different historical epochs, werewolf stories set in the modern day, Frankenstein’s monster stories set in the future, and on and on. But unlike other monsters, who could be easily used in any historical or cultural setting, zombies had by and large been relegated to the “post-apocalyptic/societal collapse” scenario, typically in a world reduced to chaos and even savagery by the emergence of the zombies themselves. (There HAVE been zombie stories set in the past, most notably in the Old West and in Victorian England, but these always seemed to me to be the first steps to some alternate history post-apocalypse, rather than a glimpse of “our” own past.) Zombies were seldom seen lurking in the shadows of OUR world, in the modern day. Well, why not?

The second thought had to do with one of the standard tropes of monster fiction: namely, that a normal person when turned into a monster becomes, well, MONSTROUS. A regular Joe or Jane Q. Public when bitten by a vampire or werewolf inevitably becomes dark and brooding, if not all out EVIL. But why? If I was bitten by a werewolf, I wouldn’t suddenly abandon my wife and child to live a dark and maudlin existence at the edges of society. I’d just lock the door once a month, and otherwise get on with business.

So what if we had a zombie in the modern world, I thought, who DIDN’T immediately go all dark and depressing. What if it were a zombie who retained enough of their memories and personality to know they didn’t want to hurt anyone, but just wanted to get along. What would they be like? What would they do for fun? And more importantly, how would they get the BRAINS they needed? (As for why zombies need brains, that’s a whole OTHER story…)

Gwen Dylan was the result of that line of thinking, and iZombie is her story.

-Chris Roberson

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Vertigo Graphic Connection: iZOMBIE

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iZOMBIE: DEAD TO THE WORLD is a smart detective series that mixes urban fantasy and romantic dramedy with a grave digging zombie named Gwen, a swinging 60s ghost, a posse of paintball-blasting vampires, a smitten were-dog and a hot but demented mummy.

Read the prequel here.

Then check out the terrific review coverage at AIN’T IT COOL NEWS, USA TODAY/Pop Candy, YAHOO! Associated Content, iO9, IGN, SEATTLE TIMES, OMNIVORACIOUS, FANGORIA, and COMICS ALLIANCE.

And come back next week as writer Chris Roberson gives us the inside scoop on how iZOMBIE began and his theory on how all monsters in iZOMBIE work together, as well as the reveal of a few unused cover sketches, included in Volume 1, by Mike Allred.

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