A Unified Theory of Monsters by Chris Roberson

I grew up reading old monster comics and watching the classic black-and-white Universal monster movies, and loving all of them. But it always bugged me a little that they seemed to exist in a world in which there were so many different WAYS to become a monster. Bitten by a werewolf under a full moon, or bitten by a vampire, or cobbled together from a bunch of dead bodies… there was a completely different set of rules at work for every monster, a completely different rationale. But why SHOULD a vampire’s bite turn you into a vampire, and why do vampires crave blood? And, perhaps even more germane for the heroine of iZombie, why do zombies crave brains (which they have at least for the last thirty years or so)?

iZombie began with a brief paragraph-long pitch, that centered entirely on the main character and her personal issues. I didn’t have to spend a lot of time worrying about how her world worked, or the rules of zombies. But when Vertigo editor extraordinaire Shelly Bond asked me to flesh that one paragraph out into a full proposal, I knew I was going to have to work out how that world worked, and how the various monsters worked within it.

I was heading off to a convention that weekend, and so spent the whole flight out furiously scribbling down notes in longhand in a spiral-bound notebook. And when I got to the convention, I used every second I wasn’t on panels or doing signings transferring those scribbled notes over to my laptop, and gradually fleshing them out. And when I was done, I had worked out who each of the supporting characters and antagonists in the series would be, at least in general terms (it wasn’t until Mike Allred signed onboard a few weeks later that many of them came into focus). And more importantly, I worked HOW monsters worked in this world.

I won’t go into TOO much detail about the metaphysics of iZombie, since it would spoil some of the later chapters in the first collection, iZombie Vol. 1: Dead To The World, but the basics are these: everyone has more than one soul, and they don’t always depart with the death of the body. The basic notion is lifted from the beliefs of the ancient Egyptians, but filtered here through the bicameral structure of 20th century psychology, with one soul associated with the conscious mind, and the other with the unconscious. And once I’d worked THAT out, I suddenly knew why vampires craved blood, why zombies craved brains, and why some ghosts seemed charming and personable and others were seemingly mindless shrieking phantoms.

I always like to work out the rules of a world before I get too deep into writing about it, because I find it helps me to know what is and isn’t possible. And the nice thing about working out my own personal “unified theory of monsters” is that it suddenly occurred to me that we could make use of many MORE monsters than we had originally intended. Someday, lord willing and the creek don’t rise, I hope to get a giant mutated kaiju monster into the book (don’t tell Mike and Shelly, though, I’m keeping it a secret). I don’t know why or when we’ll use it, but now that I know the rules of the world, I know exactly HOW we’ll be able to pull it off!

--Chris Roberson

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Writer Chris Roberson Explains How iZOMBIE Began

iZombie began with two simple ideas.

The first had to do with zombies themselves. Unlike their other monster brethren, zombies had become a bit limited in scope in recent decades, it seemed to me. We’ve seen vampire stories set in different historical epochs, werewolf stories set in the modern day, Frankenstein’s monster stories set in the future, and on and on. But unlike other monsters, who could be easily used in any historical or cultural setting, zombies had by and large been relegated to the “post-apocalyptic/societal collapse” scenario, typically in a world reduced to chaos and even savagery by the emergence of the zombies themselves. (There HAVE been zombie stories set in the past, most notably in the Old West and in Victorian England, but these always seemed to me to be the first steps to some alternate history post-apocalypse, rather than a glimpse of “our” own past.) Zombies were seldom seen lurking in the shadows of OUR world, in the modern day. Well, why not?

The second thought had to do with one of the standard tropes of monster fiction: namely, that a normal person when turned into a monster becomes, well, MONSTROUS. A regular Joe or Jane Q. Public when bitten by a vampire or werewolf inevitably becomes dark and brooding, if not all out EVIL. But why? If I was bitten by a werewolf, I wouldn’t suddenly abandon my wife and child to live a dark and maudlin existence at the edges of society. I’d just lock the door once a month, and otherwise get on with business.

So what if we had a zombie in the modern world, I thought, who DIDN’T immediately go all dark and depressing. What if it were a zombie who retained enough of their memories and personality to know they didn’t want to hurt anyone, but just wanted to get along. What would they be like? What would they do for fun? And more importantly, how would they get the BRAINS they needed? (As for why zombies need brains, that’s a whole OTHER story…)

Gwen Dylan was the result of that line of thinking, and iZombie is her story.

-Chris Roberson

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Vertigo Graphic Connection: iZOMBIE

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iZOMBIE: DEAD TO THE WORLD is a smart detective series that mixes urban fantasy and romantic dramedy with a grave digging zombie named Gwen, a swinging 60s ghost, a posse of paintball-blasting vampires, a smitten were-dog and a hot but demented mummy.

Read the prequel here.

Then check out the terrific review coverage at AIN’T IT COOL NEWS, USA TODAY/Pop Candy, YAHOO! Associated Content, iO9, IGN, SEATTLE TIMES, OMNIVORACIOUS, FANGORIA, and COMICS ALLIANCE.

And come back next week as writer Chris Roberson gives us the inside scoop on how iZOMBIE began and his theory on how all monsters in iZOMBIE work together, as well as the reveal of a few unused cover sketches, included in Volume 1, by Mike Allred.

First look at the cover to I, Zombie #1 by Mike Allred

Told from a female zombie’s perspective, the new monthly comic book series, I, ZOMBIE is a smart, witty detective series with a mix of urban fantasy and romantic dramedy. Gwendolyn “Gwen” Dylan is a 20-something gravedigger in an eco-friendly cemetery. Once a month she must eat a human brain to keep from losing her memories, but in the process she becomes consumed with the thoughts and personality of the dead person until she eats the next brain. She sets out to fulfill the dead person’s last request, solve a crime, or right a wrong.

Our zombie girl detective is joined by a radical supporting cast: her best friend Eleanor who happens to be a swinging 60s ghost; a posse of vampires who play paintball; a smitten weredog, and a sexy but demented mummy.

Here's the first look at issue 1:

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Come back at noon when I will reveal the variant cover!

Vertigo: View of the Future panel highlights

Two Graphic Novels were announced at today’s panel:

From Mat Johnson, award winning novelist and author of the highly acclaimed Vertigo graphic novel INCOGNEGRO, and artist Simon Gane comes DARK RAIN, an uncompromising portrait of the life and death of the American city. Johnson uses the setting of New Orleans and the aftermath of hurricane Katrina intertwined with a suspenseful bank heist to explore social issues with a page-turning plot.

Sam, a 20-something living in Seattle, wakes up one morning to a world where things are out of control—the stock market has crashed, there’s a bird-flu epidemic in Asia and radioactive material has gone missing in Russia. Next, Sam wakes up and the world is fine. REVOLVER, written and illustrated by Eisner Award nominated Matt Kindt, is a tale of two realities and how they both test Sam’s limits until he makes a move that changes his path forever.

And Vertigo rolled out more details on I, ZOMBIE the upcoming new series that was originally announced here on Graphic Content last week:

Written by Chris Roberson and with art by Michael Allred, I, ZOMBIE is the story of Gwendolyn “Gwen” Dylan a 20-something gravedigger in an eco-friendly cemetery. Once a week she must eat a human brain to keep from losing her memories, but in the process she becomes consumed with the thoughts and personality of the dead person until she eats the next one. With a posse of vampires who play paintball, a smitten weredog, a swinging 60s ghost and a sexy but demented mummy, Gwen ‘zombie girl detective’ sets out to fulfill the dead person’s last request, solve a crime, or right a wrong.

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And here are the covers to the new 6 issue mini-series JOE THE BARBARIAN (sorry, I mistakenly wrote 3 issue last week) and CINDERELLA: From Fabletown With Love:

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For those of you who couldn’t make it to the show or if you missed any of the DC COMICS panels, or, you just want to relive the experience again, you can find photos, podcasts from the panels, and other information, here.

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