Slash & Burn: Ten Questions with the Creators
To fight fire, you really need to understand and respect it. Yet intriguingly, those same qualities also exist in pyromaniacs—the disturbed and destructive people who revel in...
Concluding "Sven The Returned." With the great battle for Orkney settled, Sven now must decide what he must do with his enemies, his allies and — most important — his birthright.
With a cooler head on his shoulders, Sven begins to build an alliance with neighboring settlements against the ruthless Lord Gorm. As the fight escalates, the Saxons arrive, but which side will they fight for?
After suffering under Sven's one-man terrorist campaign, Gorm and Hakkar get it together and retaliate, sending Sven into the hills with an unlikely companion. But what brings him back out is much, much worse…express delivered from Constantinople.
updatedTHE NEW DEADWARDIANS #1
Another vampire/zombie comic? Really, Vertigo? Trust us. This is different.In post-Victorian England, nearly everyone of the upper classes has voluntarily become a vampire to escape the lower classes who are all zombies. Into this simmering cauldron is thrust Chief Inspector George Suttle, a lonely detective who's got the slowest beat in London: investigating murders in a world where everyone is already dead!
With the assistance of a small army, the battle for Sven's birthright begins. Vastly outnumbered by Gorm's forces, things begin to look bleak until some unforeseen allies help Sven's cause. But will it be enough in the end?
Every story has a beginning, and in this issue learn how Sven came to be, from his humble beginning as a child slave to his time spent with the Slavs and Russians to the returned hero we met in issue #1.
Sven's one-man guerrilla campaign to unseat his corrupt Uncle Gorm kicks off, with Sven exploiting Gorm's superstitions and reverence for the "old gods." Meanwhile, the Hunter's Daughter and Sven grow closer, but not as close as the enemy slave girl sharing Sven's bed nightly!